campaign
50 hand-crafted levels across 3 themed worlds. Reach the goal, hit the height, hold the weight, or beat the clock. One to three stars per level.
coming winter 2026 · ios + android
sticky spires is a cozy physics builder for iOS and Android. fifty hand-crafted levels, a sandbox to wreck, plus one shared puzzle every morning. slow physics, soft sounds, no streak shame.
one email at launch. nothing else.
what’s in the box
The campaign is the main course. The daily and the sandbox are the sides. The editor opens the kitchen to everyone.
50 hand-crafted levels across 3 themed worlds. Reach the goal, hit the height, hold the weight, or beat the clock. One to three stars per level.
One shared puzzle every morning. Same puzzle for every player on Earth. Build a stand, land a marshmallow in the gold ring, beat the obstacles. Streak and leaderboard.
Free build. No goal, no timer, no wind unless you want it. Stack things until you’re happy or until physics says otherwise.
Build your own puzzles, share them with everyone. Browse what other people made. Heart the great ones. The campaign becomes infinite.
plus the daily ritual
One shared puzzle every morning, the same one for every player on Earth. A ten-minute build over coffee: land a marshmallow in the gold ring, beat the obstacles. Streak and leaderboard. It’s a feature, not the whole game.
The first daily puzzle goes up at launch. We’ll email you the morning of.
notify me when it wobbleswhat makes it sticky
Lofi audio. Claymation surfaces. No timer in the main game. No streak shame. No 8 PM nudge to come back. The 13+ cozy crowd in mind.
One fresh puzzle every morning. The same one for every player. Compare runs with friends. See how you stack against everyone playing today.
A level editor and a library of player-built puzzles, arriving with v1.1. The campaign becomes infinite.
the physics
Plan it.
Pick a footprint. Decide how wide your base needs to be. The wind has opinions.
Stack it.
Drag spaghetti struts. Squish marshmallow joints between them. Sturdier than it looks. Squishier than you’d like.
Survive it.
Toggle the wind. Add weight. Watch the bend, the sag, the snap. Try again, smarter.
Bend.
A spaghetti beam under steady load arcs like a tired smile.
Sag.
Marshmallows are mostly air. They give. They forgive. Until they don’t.
Snap.
The clean, dry crack of overbuilt confidence. Slow-mo replay included.
what the daily looks like
The daily is the same physics as the campaign, just smaller. You get a few minutes, a handful of spaghetti struts and marshmallows, a gold ring up high, and a few obstacles between you and it. Build a stand. Send a marshmallow into the ring. Make it stay.
the soundtrack
Recorded at the kitchen table. A small album of warm, unhurried tracks that loop with the puzzle. Released on Bandcamp the morning the game ships.
kitchen window, 7am
sticky spires · track 01
Full album on Bandcamp at launch. Add your email above to hear it first.
arriving v1.1 · the kitchen library
A community editor + library opens with v1.1. Browse, heart, and wobble through other players’ puzzles. Here are six builds from internal playtests, stand-ins for the real thing.
cumulus
21m
by a__hike · windy
lean-to
14m
by mossquito
three-legged thing
17m
by nick · windy
kettle bridge
9m
by arc__
morning fog
24m
by haw_thorn · windy
careful
18m
by pneumatic
a note from the kitchen
I grew up with an old builder game on Android, all wobbly towers you balanced and watched sag. It quietly disappeared from the store one day, and I’ve missed it ever since.
Sticky Spires is my fresh take on that feeling. The same soft, wobbly physics. A real campaign of fifty hand-crafted levels at launch. A sandbox to wreck. And because mobile games today are mostly hostile, a calm but genuinely exciting daily puzzle the whole world plays at once: no timer in the main game, no streak shame, gone at midnight without a fight.
It’s a small studio. We’re making this slowly, on purpose. If that sounds like a thing you want on your phone, the email box up top is the way to find out.
Nick · sticky spires
quick answers
A cozy physics builder. You connect spaghetti struts to marshmallow joints, then try to keep your tower or bridge standing through wind, weight, and the occasional dropped block. A fresh take on an old builder game I loved growing up.
Fifty hand-crafted campaign levels across three themed worlds at launch. Free sandbox mode. One shared daily puzzle. A community editor + library arriving with v1.1. There’s a lot to do. The daily is one piece, not the whole game.
Soft target is winter 2026 / early 2027 on iOS and Android. Drop your email and we’ll write the morning the first version ships.
Free. You can buy a theme or remove ads if you’d like, but nothing is gated. No FOMO timers. No “continue” buttons.
Yes. The morning puzzle is the same one in every kitchen, every day. Same gold ring, same obstacles, same shot at the leaderboard. Different builds will get you there.
Rated 13+ and cozy. Anyone younger drops into a stripped guest mode (no ads, no sign-in, no online publishing), but the campaign and sandbox are still available offline.
The mobile app is the main game. A browser-playable version of just the daily puzzle is planned for v1.1, so you can keep your streak on a laptop without leaving your tab.
for press & creators
Logos, screenshots, gifs, and a one-page fact sheet, ready to go.
Drop your address below and we’ll write the morning the game ships. No newsletters, no pre-order pings, no “we miss you.” Just one note when the kitchen opens.